Connie Booth, Vice President of Product Development, Sony Computer Entertainment America

CCCConnie Booth has been an integral part of Sony Computer Entertainment America (SCEA) for over 17 years. Connie serves as Vice President of Product Development, where she is responsible for managing the day-to-day operations of Sony Computer Entertainment Worldwide Studios in San Mateo, CA. She oversees projects developed for Sony Computer Entertainment in Bend, OR as well as those developed by Naughty Dog, Inc., Sucker Punch and Insomniac Games. Connie joined Sony Computer Entertainment America in 1995 as Producer and Executive Producer of Product Development where she oversaw the creation of well-known franchises such as Crash Bandicoot™ and Syphon Filter®. In 1998, she assumed the role of Director of Product Development. Since that time, Connie has overseen the introduction of acclaimed franchises for the PlayStation®2, PlayStation®Portable, PlayStation®3, and PlayStation®Vita systems, including Uncharted™, Resistance Fall of Man™, Ratchet and Clank™, Infamous™, SOCOM: U.S. Navy SEALs, Jak and Daxter™, and Sly Cooper ™.

Prior to joining SCEA, Connie held various positions within Sony Electronic Publishing Company and began her career at Sony Corporation of America in 1989.

Connie earned a Bachelor of Science in Business Administration with a concentration in International Management from California Polytechnic State University, San Luis Obispo.